An astounding furious two-player first-person 3D game with a simple premise: Get the ball and shoot it into your opponents goal.

Utilizing a horizontally-split screen, you drove a hovercraft over a checkerboard grid, grabbed the ball using your forcefield, then carried it to your opponent's goal, all the while trying to avoid your opponent bumping you, harassing you, and trying to steal the ball.

Full court play, although you only really saw one half-court at a time. 2 dunk stiles, 3 point shooting, and stats given after the game.

TSR and SSI moved to present the official AD&D CRPG to the public.

The Goldbox games include Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, Champions (Death Knights, Dark Queen) of Krynn, and Gateway (and Treasures) of the Savage Frontier.

From what I remember, it's not as easy as it sounds.

This was a surrealistic first person 3d adventure for the TRS 80. You start a padded cell in an insane asylum and your mission is to escape.

Fairly evolved for the time, the Goldbox games offered Diehard AD&D players something to do when they couldn't pull a group together to play Created by EA, ACS allowed people to design their own adventures and then let other people play them.

It paved the way for many similar games to follow (Bard's Tale Construction set, AD&D Unlimited Adventurers, etc.)I loved playing this in third grade on the Commodore 64!

Mad inmates and an even maddening 3d maze kept you hooked for weeks.

Best part: the note that tells you to look up..to have a paino fall on your head!

There was a Back to the Future game that was played on the Amiga computer.